![]() It is the duty of the Light Order to safeguard the treasure trove of ancient and evil artifacts that is buried within the Vaults beneath the Light College. Not only are the Orbs used as a magical weapon, they are also a critical component within the Light Colleges magical security system. Such safeguarding of these machines is often common place, as deploying even a single one of these marvels into battle provides an ultimate dilemma within the Light Order's hierarchy. The Light College have very precious few of these Luminarks left, as these machines need an Orb of Sorcery in order to function properly. Warriors so blessed with this magical protection have found enemy sword strokes turned aside by a magical force, and enemy arrows suddenly combusting in mid-air moments before impact. As the energy is being released, an excess of Light energy would leak out of the machine, creating a shimmering aura that grants those warriors nearby with magical protection. Though slow at first, the dim light within the machine will eventually grow, increasing in intensity and power, until so much energy is charged within the machine that it emits a blinding light which leaps through the Luminarium's arcane optics, manifesting in a destructive beam of soulfire so intense that it could vaporise anything in its path. The Orb that is embedded within the centre of the machine acts as the catalyst, drawing upon the magical energies of Hysh to summon a devastating ray of soulfire known famously as Solheim's Bolt of Illumination. Each Luminark is crewed by several Acolytes of the Light Order, who oversee the well-being of the machine while a head Wizard directs the beam. Within each Battle Altar lies one of the legendary Orbs of Sorcery, an ancient magical artefact that is imbued with one of the eight Winds of Magic.
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